RETRO.CHIBA.TW

[ GEN h · Bit Corporation (百加電子, Taiwan) ]

Gamate (超級小子)

© Miguel DuránSourcePD

Specifications

Manufacturer
Bit Corporation (百加電子, Taiwan)
CPU
WDC 65SC02 @ 4 MHz (6502 derivative)
Display
160 × 152 reflective LCD (monochrome, 4-level grayscale)
RAM
4 KB
Audio
3-channel square + noise
Media
Card-shaped ROMs (~7 × 5 cm flat plastic cards)
Battery
4× AA (~30 hours)

Release dates

North America
1990-01-01
Europe
1990-01-01

Lifetime sales

Community consensus
Estimated under 100,000 units (1990-1994, primarily Taiwan / Hong Kong / OEM rebadges in Europe and North America)

Bit Corporation 1990s advertising + Hardcore Computist collector interviews

Hardware variants

Gamate (standard)

1990

8-bit card-based handheld

The original. White chassis with reflective LCD on top, D-pad and AB buttons below. Card slot at the rear top of the unit.

Gamate (revised)

1992

Cosmetic refresh

Improved screen contrast, additional black and transparent shell colors. Internal hardware unchanged.

Super Boy III (OEM rebrand)

1991-1993

European / North American rebrand

Bit Corp licensed Gamate to European and North American distributors as 'Super Boy III' — physically identical to the original. The Super Boy III units circulating in European collector circles today are Gamates.

Curator Notes

What this machine stands for

Gamate is the Taiwanese answer to Game Boy that almost everyone forgets about. Bit Corporation released it in 1990 with one immediately recognizable feature: instead of GB-style chunky cartridges, Gamate ran on flat plastic cards roughly the size of a credit card. No other handheld in the era used that physical form factor — it is the cleanest visual signature of Taiwanese 1990s gray-hardware design.

Turning point

Launched in early 1990 in Taiwan at around NT$1,500 — less than half of what Game Boy retailed for locally (NT$3,000+). Distribution covered Zhonghua Market in Taipei, electronics stalls near major train stations, and night-market vendors. For Taiwanese kids born in the late 1980s, Gamate was often the first handheld they ever owned. But as with Watara Supervision, no major third party ever licensed for it. The ~70-game library was entirely Bit Corp and small Taiwanese/Hong Kong studios.

Regional memory

In Taiwan, Gamate is remembered as 'the cheap GB-alternative on those small electronics stalls in Zhonghua Market.' Many 1990s-childhood Taiwanese players' first handheld was Gamate, not Game Boy. The card form factor also gave it a distinctive memory — kids stacked the plastic cards like playing cards in pencil cases instead of carrying around chunky cartridges.

Curated picks

  1. Brick Blast

    Bit Corp's flagship Arkanoid clone. The most commonly recommended starting point on Gamate; the reflective LCD is just barely readable enough in sunlight to track ball and brick positions.

  2. Buster Bros

    A Pang-style balloon shooter. Bit Corp's in-house port. Less polished than the arcade original, but proved Gamate's 4 MHz 65SC02 derivative could handle action scenes.

  3. Coin Boy (mahjong)

    The most distinctly Chinese-flavoured release on the platform. A stripped-down mahjong title that Bit Corp positioned as a flagship for the Chinese-speaking market — clearly a deliberate localization strategy.

In early 1990, Taiwan’s Bit Corporation (百加電子) released Gamate, also known by its Chinese name 超級小子. The thing most people remember is not the specs but the form factor: instead of Game Boy-style chunky cartridges, Gamate ran on flat plastic cards roughly 7 × 5 cm — thin enough to stack like playing cards. No other handheld of the era used that physical design.

It launched at around NT$1,500, less than half what a Game Boy cost in Taiwan at the time (NT$3,000+). Distribution went through Zhonghua Market in Taipei, electronics shops near major train stations, and night-market vendors. For many Taiwanese kids born in the late 1980s, Gamate was the first handheld they ever held — not Game Boy.

The hardware was 8-bit: a WDC 65SC02 CPU at 4 MHz (a 6502 derivative), 4 KB of RAM, and a 160×152 reflective monochrome LCD. Slightly sharper than GB’s 160×144, but reflective screens needed bright ambient light to be readable — Gamate’s biggest practical disadvantage versus GB’s superior backlit-ready ergonomics.

The software library ran to roughly 70 titles, all from Bit Corp itself or partner studios in Taiwan and Hong Kong. No mainstream Japanese third party ever licensed for Gamate. The flagship releases — Brick Blast (an Arkanoid clone), Buster Bros (a Pang clone), Coin Boy (mahjong) — were mostly simplified versions of arcade and PC originals.

Between 1991 and 1993, Bit Corp licensed Gamate for OEM distribution in Europe and North America under the name ‘Super Boy III’. After Game Boy Color arrived in 1998, Gamate disappeared. Bit Corporation pivoted to other consumer electronics in the late 1990s and exited gaming hardware entirely by the 2000s.

As a memory object, though, Gamate occupies a unique niche in Taiwanese retro: it was never as famous as Game Boy, but plenty of people owned one, played one, and stacked Gamate cards in their school pencil cases. That physical-form-factor lineage was never picked up again in handheld history.

Notable titles

  • Brick Blast (Bit Corp, 1990, Arkanoid clone)
  • Buster Bros (Bit Corp, 1990, Pang clone)
  • Funny Field (Bit Corp, 1990)
  • Coin Boy (Bit Corp, mahjong)
  • Tank War (Bit Corp)
  • Magic Tower (Bit Corp)

Related exhibits