RETRO.CHIBA.TW

[ MUSEUM · DIRECTORY ]

Retro Console Museum

A half-century chronicle of home consoles, from Magnavox Odyssey to PS5

  1. Gen 1

    1
    1972–1983

    Generation 1 — Dedicated consoles

    3 consoles

    From Magnavox Odyssey to Atari Pong. Home consoles were born as TV peripherals — built-in games, no cartridges. The pre-crash pioneering era.

  2. Gen 2

    2
    1976–1992

    Generation 2 — The cartridge arrives

    6 consoles

    Atari 2600 opens the swappable-cartridge era. Intellivision and ColecoVision compete. The 1983 E.T. fiasco triggers the crash that nearly erases home gaming in North America.

  3. Gen 3

    3
    1983–2003

    Generation 3 — The 8-bit revival

    4 consoles

    On the ruins of the 1983 crash, Nintendo rebuilt the industry with the Famicom; Sega held Europe with the Master System; Atari 7800 made the final stand.

  4. Gen 4

    4
    1987–2004

    Generation 4 — The 16-bit war

    9 consoles

    SNES vs. Mega Drive — the great two-horse race. Mode 7 scaling, PCM audio, arcade-grade visuals at home. NEC PC Engine rises as a third force in Japan; Neo Geo AES brings raw arcade hardware into the living room.

  5. Gen 5

    5
    1993–2006

    Generation 5 — The polygon revolution

    11 consoles

    CD-ROM pushes capacity from megabytes to gigabytes. PS1 ushers in polygon 3D, N64 holds out with cartridges, Saturn captures Japan but loses overseas. Atari Jaguar, 3DO, and Pippin all fall.

  6. Gen 6

    6
    1998–2013

    Generation 6 — DVD and the network

    5 consoles

    Dreamcast was first to ship with a built-in modem — but Sega ran out of money and exited the hardware business. PS2 hit 160M units (still the record) by doubling as a DVD player. Xbox arrived with Halo and online services; GameCube kept its faithful.

  7. Gen 7

    7
    2004–2017

    Generation 7 — HD and motion controls

    3 consoles

    Wii broke through the core-gamer wall with motion controls and crossed 100M. PS3 bet the future on the Cell processor and Blu-ray. Xbox 360 defined the online era with Live and integrated multiplayer.

  8. Gen 8

    8
    2012–現在

    Generation 8 — Platforms and services

    4 consoles

    PS4 hit back at Xbox One with "for the players" and reclaimed the mainstream. Wii U fell with the post-motion-controls hangover. Switch fused console and handheld, redefining Nintendo for the next decade.

  9. Gen 9

    9
    2020–現在

    Generation 9 — SSD and ray tracing

    4 consoles

    PS5 / Xbox Series brought NVMe SSDs, hardware ray tracing, and 3D audio into the living room. Switch 2 took over. Cloud gaming finally became usable — but did not replace the console itself.

  10. Handheld

    H
    1979–現在

    Handheld Branch — A world in your pocket

    21 consoles

    From Microvision through Game Boy (which set the template), DS (dual-screen innovation), PSP (raw hardware push), to Vita and 3DS as final acts. Handhelds evolved in parallel with home consoles — and the two kept bleeding into each other.

[ SPECIAL EXHIBITIONS ]

The Atari Crash

After the Atari 2600 boom, North American consoles froze under oversupply, weak quality control, and broken retailer trust. NES revival started by repairing that damage.

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The 16-bit War

Mega Drive challenged Nintendo with speed and attack advertising; Super Famicom answered with color, sound, and RPG gravity. From here on, console wars were no longer just spec sheets.

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Before PlayStation

Nintendo and Sony’s SFC CD-ROM partnership collapsed, turning an accessory plan into an independent console. Sometimes console wars begin in contracts.

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The Polygon Revolution

PlayStation, Saturn, and Nintendo 64 moved console competition into CD-ROM, 3D space, memory cards, and analog control. Modern games took shape here first.

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How Sega Left the Console Business

From the 1995 Saturn E3 surprise launch and the 32X / Sega CD bleed-out to Dreamcast falling against PS2’s built-in DVD player — Sega did not crash. It dismantled itself over seven years.

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The Sixth Generation Deathmatch

Dreamcast, PlayStation 2, GameCube, and Xbox launched between 1998 and 2001. This was not a normal transition, but four competing futures being settled at once.

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The Gray-Market Memory of the Chinese-Speaking World

Subor learning machines, iQue Player, Gamate, Super A'Can, Watara Supervision — a 1987-2007 history of gray-market hardware that ran in parallel to the licensed Nintendo timeline.

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The Three Acts of the Handheld Wars

Game Boy beat color with monochrome (1989); Nintendo DS beat optical discs with touch (2004); iPhone killed PS Vita (2011). A thirty-year, three-act history of the handheld wars — and how Switch ended the war by walking off the battlefield.

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The Museum of Failed Consoles

A taxonomy of twelve failed consoles: those that launched too early (CDTV, Marty, 3DO, CD32), those that bet on the wrong axis (PC-FX, Virtual Boy, Pippin, Loopy), and those orphaned by an ending era (N-Gage, Zodiac, Game.com, R-Zone).

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— 千葉熊