RETRO.CHIBA.TW

[ SPECIAL EXHIBITION · 1988-1995 ]

Before PlayStation

PlayStation did not begin as Sony’s Nintendo killer. It began in the shadow of a Super Famicom CD-ROM project. A broken partnership, a Philips pivot, and internal Sony arguments turned an accessory plan into an independent console.

Super Famicom / SNES

View Super Famicom exhibit

PlayStation

View PlayStation exhibit

Sega Saturn

View Saturn exhibit

Nintendo wanted CD without losing control

Nintendo knew cartridges had limits and CD-ROM was becoming strategically important. But licensing, manufacturing, and platform control mattered more than capacity alone.

Sony wanted a platform

Sony had already built the SPC700 sound system for Super Famicom. Ken Kutaragi saw a larger path: not only components, but a Sony place in interactive entertainment.

The breakup created a rival

Nintendo’s Philips pivot could have ended the project. Instead, Sony chose to turn PlayStation into an independent console. Nintendo protected control and created its strongest challenger.

PlayStation was born from platform power, licensing money, and corporate pride as much as technology. Console wars often start in contracts before they reach store shelves.