[ GEN 3 · Subor (Zhongshan, Guangdong; founded by Duan Yongping) ]
Subor (小霸王) Learning Machine
Specifications
- Manufacturer
- Subor (Zhongshan, Guangdong; founded by Duan Yongping)
- CPU
- Ricoh 2A03 clone (MOS 6502 derivative) @ 1.79 MHz
- PPU
- Ricoh 2C02 clone
- RAM
- 2 KB (CPU) + 2 KB (PPU)
- Resolution
- 256 × 240
- Palette
- 54 colours
- Audio
- 5 channels (Famicom-compatible)
- Media
- ROM cartridges (yellow carts) + built-in BASIC + PS/2 keyboard port
Lifetime sales
- Community consensus
- Tens of millions of units across mainland China and the wider Chinese-speaking world during the 1990s. No verified official figure.
Subor 1990s advertising and dealer estimates
Hardware variants
SB-486
1993Famicom-compatible learning machine
The flagship. Built-in PS/2 keyboard, BASIC tutorial, PC-styled chassis. The Jackie Chan campaign is built around this model.
SB-486D
1995Enhanced edition
Adds 5.25" floppy drive interface and additional educational software slots. Mostly aspirational; rarely used in practice.
SB-2000
1998Late-era model
Desktop PC styling, but still a 6502 derivative inside. Faded out as real home PCs became affordable in late-1990s mainland China.
Curator Notes
What this machine stands for
Subor was not really a console. It was a marketing machine that turned a Famicom clone into a 'learning computer' so it could pass through 1990s mainland Chinese policy that banned imported game consoles. The chips were 100% Famicom; the pitch was a PC.
Turning point
In 1993 Subor signed Jackie Chan to advertise the SB-486 with a built-in keyboard. Suddenly buying a learning machine for your child was a normal household purchase. Children played Mario; parents thought they had bought a computer.
Regional memory
For mainland Chinese players, Subor was the actual physical Famicom most of them ever touched. For Taiwanese and Hong Kong players, it was the mainland sibling of the gray-market clones sold in Zhonghua Market and night-market stalls — same 6502, same yellow carts, very different sales pitch.
Curated picks
- Super Mario Bros.
The default boot screen of yellow-cart China. For a generation of mainland kids, the first time they saw the Italian plumber jump was through Subor and a yellow cart, not through Nintendo branding.
- Contra
The Konami code spread through the Chinese-speaking world primarily via Subor and yellow carts, not through licensed Famicom or NES copies.
- Built-in BASIC tutor
The BASIC tutorial existed to give parents a reason to allow the purchase. Most kids hit the power button and went straight to cartridge mode.
In 1987, Duan Yongping founded Subor in Zhongshan, Guangdong. It started as a small electronic-toys factory, but Duan spotted a regulatory gap: in 1990s mainland China, importing game consoles was banned — but importing ‘learning machines’ was not.
So the SB-486 was born. Underneath, it was a Famicom clone: Ricoh 2A03-compatible CPU, 2C02-compatible PPU, accepting yellow carts (the gray-market version of Famicom cartridges). On the outside, Subor added a PS/2 keyboard port, a built-in BASIC tutorial, and a PC-style chassis — and called the whole thing a “learning machine.”
In 1993 Jackie Chan signed on to advertise it. The slogan ran for three years: 望子成龍,小霸王學習機 — “If you want your son to succeed, give him a Subor learning machine.” Parents saw a computer with educational software. Children saw a console that ran Super Mario Bros. Both audiences got what they wanted, and Subor’s Zhongshan factory shipped tens of millions of units across the Chinese-speaking world.
Subor never had a Nintendo license, and was never sued for it — Nintendo was busy fighting Sega in North America and Japan, with no concrete plan for the mainland Chinese market. The first official Nintendo console in mainland China was the iQue Player, released in November 2003. For ten years, Subor and its yellow carts filled that gap.
In 1995 Duan Yongping left Subor to found Bubugao (later the parent company of Oppo, Vivo, and OnePlus). Subor itself faded as real home PCs became affordable in late-1990s China, but the slice of Famicom memory it wrote into Chinese childhood has nothing to do with the licensed Nintendo timeline.
Notable titles
- Super Mario Bros. (Nintendo, 1985)
- Contra (Konami, 1987)
- Snow Bros. (Toaplan, 1990)
- Battle City / Tank (Namco, 1985)
- Built-in BASIC tutorial software (Subor)
Related exhibits
- Famicom
Direct hardware ancestor. Subor used Famicom chips but built a completely different sales channel through 'learning machine' positioning.
- iQue Player
Nintendo's first official entry into mainland China — ten years late. By 2003, Subor's gray ecosystem had already taught a generation of children what a Famicom is.
- Super A'Can (Funtech)
Taiwan's contemporary attempt at a clone, but built around custom 16-bit hardware rather than Famicom + learning-machine framing. Sold under 1,000 units.