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Apple II

Specifications

Manufacturer
Apple Computer (designed by Steve Wozniak)
CPU
MOS Technology 6502 @ 1.023 MHz
Display
NTSC color (up to 280 × 192, 6 colors / 280 × 192 monochrome)
RAM
4 KB (original) up to 128 KB (IIe)
Audio
1-bit speaker (PWM software synthesis)
Media
Cassette tape (original) → 5.25" floppy (from 1978)
Expansion
8 Apple Bus slots (Wozniak's open spec)

Release dates

North America
1977-06-10
Europe
1978-01-01

Lifetime sales

Official figures
~6 million units (1977-1993, Apple II series cumulative)

Apple 1990s official totals + Computer History Museum interviews

Hardware variants

Apple II (original, 1977)

1977-06-10

Personal computer

Started at USD $1,298. Wozniak design, Jobs packaging. 8 expansion slots + integrated keyboard + integrated power supply. The product that made Apple a real company.

Apple IIe (1983)

1983-01-10

Enhanced redesign

Highest-selling Apple II model. RAM expanded from 4 KB to 64 KB (up to 128 KB), double-density floppy support, 80-column display card. Produced 1983-1993 — ten years of life and the longevity king of the Apple II line.

Apple IIGS (1986)

1986-09-15

16-bit upgrade

Upgraded to 65C816 16-bit CPU, 4,096 colors, Ensoniq 32-voice audio — technically closer to mainstream 1980s home computers than the Macintosh. But Apple was redirecting resources to Mac by then, and IIGS never received first-tier internal support.

Curator Notes

What this machine stands for

Apple II was not the first personal computer (Altair, TRS-80, and Commodore PET preceded it), but it was the first one that **actually entered homes, schools, and offices**. Wozniak's open expansion-slot architecture detonated a third-party hardware and software ecosystem; the 1979 launch of VisiCalc — the first spreadsheet — turned Apple II from toy into business tool. The platform carried Apple Computer for a decade.

Turning point

VisiCalc launched exclusively on Apple II in 1979, giving accountants and small-business owners a justifiable reason to spend USD $2,495 on a personal computer. From 1980-1985 Apple II dominated U.S. K-12 classrooms, **establishing 'computer literacy' as a standard public-school subject**. By 1983-1984 Apple II represented 80% of Apple's revenue, sustaining the company until Macintosh (1984) took hold.

Regional memory

In the Chinese-speaking world, Apple II was the iconic 'imported luxury computer' of the 1980s. A handful of wealthy Taiwanese and Hong Kong households owned one (mostly via gray-market imports). For the vast majority of Chinese-speaking gamers, home computing memory only began in the 1990s through PC-98 or IBM PC compatibles. The Apple II logo in Taiwan signaled 'high-end computer cram school.'

Curated picks

  1. Karateka (1984)

    Jordan Mechner made this side-scrolling karate platformer at age 18 on Apple II — he later created Prince of Persia (1989). Karateka used rotoscoped animation to produce the smoothest human movement of its era and was Apple II's most polished late-life technical demo.

  2. Wizardry (1981)

    Sir-Tech's first-person dungeon RPG. Apple II launch in 1981, later ported by Nintendo to Famicom and SFC through the 1980s-1990s, becoming an ancestor of Japanese RPGs. Wizardry actually outperformed in Japan vs the U.S. — its lineage led to Megami Tensei, Octopath Traveler, and others.

  3. Ultima I (1981)

    Richard Garriott (Lord British) designed this open-world RPG on Apple II. The Ultima series ran from I (1981) to IX (1999), spanning 18 years as a core IP in PC RPG history.

On 10 June 1977, Apple Computer launched Apple II. It was not the first personal computer — the Altair 8800 (1975), TRS-80 (August 1977, two months after Apple II), and Commodore PET (1977) all overlapped this window. But Apple II was the first that actually moved into homes, schools, and offices.

Designer Steve Wozniak fit the era’s full set of personal-computing breakthroughs into a USD $1,298 starting price: integrated keyboard (no external toggle switches like the Altair), NTSC color output (plug into a TV, no professional monitor required), 8 Apple Bus expansion slots (any third party could add hardware), integrated power supply (no separate AC adapter). Wozniak’s open-slot design was the foundation of Apple II’s third-party ecosystem boom — and the design philosophy Steve Jobs deliberately reversed when he later built the Macintosh.

The 1979 launch of VisiCalc changed everything. The world’s first spreadsheet shipped exclusively on Apple II. Accountants, small-business owners, and school administrators suddenly had a ‘I’d buy a computer for this one program’ reason to write the check. From 1980-1985 Apple II dominated U.S. K-12 classrooms — ‘computer literacy’ became a standard public-school subject, and Apple II became the first computer an entire generation of American children ever touched.

In 1983, the Apple IIe launched as the highest-selling model in the line (~3.5 million units alone). In 1986, Apple IIGS upgraded to 16-bit + 4,096 colors — technically the peak of the line, but Apple had moved its primary focus to Macintosh and IIGS never got first-tier support. The full Apple II series ran until 1993 — about 6 million units across a 16-year platform life, one of the longest-lived home computer product lines of the 1970s-1990s.

For game history, Apple II was the starting point of the ‘home computer game’ category itself. Karateka, Choplifter, Lode Runner, Wizardry, Ultima — these 1981-1985 Apple II titles were almost all later ported to IBM PC, C64, Famicom, and SFC, establishing the design vocabulary of 1980s computer RPGs and action games. Wizardry actually outperformed in Japan, leading directly to Megami Tensei and Octopath Traveler.

In the Chinese-speaking world, Apple II was mostly the 1980s ‘imported luxury computer’ badge — out of reach for most families, with most memory clustered around cram schools and university computer labs. Real home computer gaming memory in Taipei and Hong Kong only really began in the 1990s with IBM PC compatibles.

Notable titles

  • Karateka (Jordan Mechner, 1984)
  • Choplifter (Dan Gorlin, 1982)
  • Lode Runner (Doug Smith, 1983)
  • Wizardry I-VII (Sir-Tech, 1981-1992)
  • Ultima I-V (Origin Systems, 1981-1988)

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